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added a few interactions caused by melees. |
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The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except [[Yamato]], who deals 69 and 128 damage respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. | The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except [[Yamato]], who deals 69 and 128 damage respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. | ||
Last hitting a Trooper with a melee attack will prevent its [[Souls | Soul]] Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs. | |||
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | ||