Melee Attack: Difference between revisions

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Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack.
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack.


The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except the following:
The default light melee attack damage is '''63''' and heavy melee attack damage is '''116''' for all heroes except the following:


[[Yamato]], who deals 69 and 128 damage respectively,
[[Yamato]], who deals '''69''' and '''128''' damage respectively,


[[Ivy]], who deals 54 and 99 respectively,
[[Ivy]], who deals '''54''' and '''99''' respectively,


[[Pocket]], who deals 75 and 116 (Heavy Melee Unchanged) respectively.
[[Pocket]], who deals '''75''' and '''116''' (Heavy Melee Unchanged) respectively.


Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs.
Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs.