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The default light melee attack damage is '''63''' and heavy melee attack damage is '''116''' for all heroes except the following: | The default light melee attack damage is '''63''' and heavy melee attack damage is '''116''' for all heroes except the following: | ||
[[Yamato]], who deals '''69''' and '''128''' damage respectively, | [[Yamato]], who deals '''69'''; (+6) and '''128'''; (+12) damage respectively, | ||
[[Ivy]], who deals '''54''' and '''99''' respectively, | [[Ivy]], who deals '''54'''; (-9) and '''99'''; (-17) respectively, | ||
[[Pocket]], who deals '''75''' and '''116''' (Heavy Melee Unchanged) respectively. | [[Pocket]], who deals '''75'''; (+12) and '''116'''; (+0) (Heavy Melee Unchanged) respectively. | ||
Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. | Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. | ||