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Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | ||
The | The Base damage for most of all the playable Heroes is '''Light Melee''' at '''63''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows: | ||
[[Yamato]], who deals '''69'''; (+6) and '''128'''; (+12) damage respectively, | •[[Yamato]], who deals '''69'''; (+6) and '''128'''; (+12) damage respectively, | ||
[[Ivy]], who deals '''54'''; (-9) and '''99'''; (-17) respectively, | •[[Ivy]], who deals '''54'''; (-9) and '''99'''; (-17) respectively, | ||
[[Pocket]], who deals '''75'''; (+12) and '''116'''; (+0) (Heavy Melee Unchanged) respectively. | •[[Pocket]], who deals '''75'''; (+12) and '''116'''; (+0) (Heavy Melee Unchanged) respectively. | ||
Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. | Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. | ||