Melee Attack: Difference between revisions

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Changed the successful parry damage line and added the cooldown difference in hitting and missing a heavy melee, as well as changing the climbing while stunned line to slowdown over 2 seconds.
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[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]
[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing an attack after a successful [[parry]] will increase all damage by 30%, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack.
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing an attack after a successful [[parry]] will increase all damage by 30%, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is <code>Q</code>. Pressing <code>Q</code> triggers a light melee attack, while holding initiates a heavy melee attack.


The cooldown for a heavy melee is 1 second, if you miss your heavy melee it will increase to 1.3 seconds.  
The cooldown for a heavy melee is 1 second, if you miss your heavy melee it will increase to 1.3 seconds.