Melee Attack: Difference between revisions

Jump to navigation Jump to search
m fixed pocket pronoun
LVL (talk | contribs)
Viscous, Calico and Bebop added as damage exceptions
Line 9: Line 9:
# {{HeroIcon|Yamato}}, who deals [ '''55'''; (+5 base) ] and [ '''128'''; (+12 base) ], respectively,
# {{HeroIcon|Yamato}}, who deals [ '''55'''; (+5 base) ] and [ '''128'''; (+12 base) ], respectively,
# {{HeroIcon|Ivy}}, who deals '''[ 43'''; (-7 base) ] and [ '''99'''; (-17 base) ], respectively,
# {{HeroIcon|Ivy}}, who deals '''[ 43'''; (-7 base) ] and [ '''99'''; (-17 base) ], respectively,
# {{HeroIcon|Pocket}}, who deals '''[ 60'''; (+10 base) ] and '''[ 116'''; (+0 base) ], respectively.
# {{HeroIcon|Pocket}}, who deals '''[ 60'''; (+10 base) ] and '''[ 116'''; (+0 base) ], respectively,
# {{HeroIcon|Viscous}}, {{HeroIcon|Calico}}, and {{HeroIcon|Bebop}}, who deal [ '''63'''; (+13 base) ] and [ '''116'''; (+0 base) ], respectively.


For most heroes, a heavy melee attack deals approximately 2.3 times the damage of a light melee attack, with {{HeroIcon|Pocket}} being a notable exception due to their higher base light melee damage.
For most heroes, a heavy melee attack deals approximately 2.3 times the damage of a light melee attack, with {{HeroIcon|Pocket}} being a notable exception due to their higher base light melee damage.