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[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | [[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | ||
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{Item|Melee Lifesteal}} and {{Item|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. | Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{Item|Melee Lifesteal}} and {{Item|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. | ||
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], which has 69 and 128 respectively. | |||
Last hitting a [[Trooper]] with a melee attack will not make an [[orb]] appear and give you the full amount of [[souls]] you would have gotten if you shot the creep and the orb. Players can perform melee attacks on orbs. | Last hitting a [[Trooper]] with a melee attack will not make an [[orb]] appear and give you the full amount of [[souls]] you would have gotten if you shot the creep and the orb. Players can perform melee attacks on orbs. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||