Melee Attack: Difference between revisions

moved parry section
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== Parry ==
== Parry ==
Parries (Default key: <code>F</code>) are a defensive move that is available to every Hero. After performing a parry, a Hero briefly enters ''a parry state''. The parry animation lasts 1 second, during which any incoming melee attack will be parried for the first 0.75 seconds. During the ''parry state'', the player can fully absorb melee attacks and apply the following status effects to the melee attackers: stunning the attacker for 2.75 seconds (cannot be reduced by debuff resistance), preventing incoming melee damage, and making the attacker susceptible to increased damage in return (+25% to all damage sources, not just the individual who parried).
Parries (Default key: <code>F</code>) are a defensive move that is available to every Hero.
 
After performing a parry, a Hero briefly enters ''a parry state''. The parry animation lasts 1 second, during which any incoming melee attack will be parried for the first 0.75 seconds. During the ''parry state'', the player can fully absorb melee attacks and apply the following status effects to the melee attackers: stunning the attacker for 2.75 seconds (cannot be reduced by debuff resistance), preventing incoming melee damage, and making the attacker susceptible to increased damage in return (+25% to all damage sources, not just the individual who parried).


A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. Holding the parry key allows the player to parry multiple heroes. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again.
A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. Holding the parry key allows the player to parry multiple heroes. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again.