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Melee attack damage benefits from 50% of all [[Weapon Damage]] buffs. | Melee attack damage benefits from 50% of all [[Weapon Damage]] buffs. | ||
Last hitting a Trooper with a melee attack will prevent its [[Souls | Soul]] Orb from appearing | Last hitting a Trooper with a melee attack will prevent its[[Souls | Soul]] Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs. | ||
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | ||
Melee attacks are the only way to interact with the [[Sinner's Sacrifice]] and will cause 60 retaliation damage. | Melee attacks are the only way to interact with the [[Sinner's Sacrifice]] and will cause 60 retaliation damage (regardless of whether a Light or Heavy melee was used). | ||
Heavy melee attack is the only way to get the [[Powerup|Buffs]]. | Heavy melee attack is the only way to get the [[Powerup|Buffs]], claim [[Rejuvenator]] or loot the bag of unsecured [[Souls]] dropped by a killed hero. | ||
Performing a melee attack will decrease the player's speed shortly after. The amount of speed decreased varies between heroes, and additionally varies depending on if a light or heavy melee is used. The speed decrease can be mitigated through items that give resistance to [[Movement Slow|movement slow]] effects, such as {{ItemIcon|Fleetfoot}} and {{ItemIcon|Enduring Speed}}. | Performing a melee attack will decrease the player's speed shortly after. The amount of speed decreased varies between heroes, and additionally varies depending on if a light or heavy melee is used. The speed decrease can be mitigated through items that give resistance to [[Movement Slow|movement slow]] effects, such as {{ItemIcon|Fleetfoot}} and {{ItemIcon|Enduring Speed}}. | ||
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A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. Holding the parry key allows the player to parry multiple heroes. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again. | A successful parry has a brief 0.3 second window exiting the parry animation in which the player will not be able to perform anything, after which any action (including another parry) can be performed. Holding the parry key allows the player to parry multiple heroes. An unsuccessful parry has a cooldown of 4.5 seconds before another parry can be performed again. | ||
Debuff Resist does not impact the duration of those status effects from being parried. | Debuff Resist does not impact the duration of those status effects from being parried. However, [[Unstoppable]] (and abilities that grant the same effect) does prevent being stunned by a successful parry. | ||
{{ItemIcon|Counterspell}} and {{ItemIcon|Rebuttal}} give additional effects to parries, with Rebuttal also decreasing parry cooldown. | {{ItemIcon|Counterspell}} and {{ItemIcon|Rebuttal}} give additional effects to parries, with Rebuttal also decreasing parry cooldown to 2.5 seconds. | ||
You can parry [[Troopers]] (blocks damage but doesn't stun them) and [[Guardians]] (blocks damage and prevents them from attacking for a short period) | You can parry [[Troopers]] (blocks damage but doesn't stun them) and [[Guardians]] (blocks damage and prevents them from attacking for a short period; parried Guardian will not attempt another melee attack for a short while). You cannot normally parry [[Walker|Walkers]] or most abilities, with an exception of [[Viscous]]' Puddle Punch. | ||
== Heavy Melee Cancel == | == Heavy Melee Cancel == | ||