Melee Attack: Difference between revisionsGive feedback
KillaTron100 (talk | contribs) Added a disclaimer on the flashing that it does not account for melee/weapon damage from items or power increases |
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Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{Item|Melee Lifesteal}} and {{Item|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's stamina and do more damage. Compared to a normal [[dash]], using one stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{Item|Melee Lifesteal}} and {{Item|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's stamina and do more damage. Compared to a normal [[dash]], using one stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | ||
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], | The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. | ||
[[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack (This flashing does not account for extra Weapon Damage/Melee Damage from [[items]] or [[Level|Level Up Power Increases]]). Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs. | [[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack (This flashing does not account for extra Weapon Damage/Melee Damage from [[items]] or [[Level|Level Up Power Increases]]). Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||