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[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | [[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | ||
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{ | Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. Melee damage scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's stamina and do more damage. Compared to a normal [[dash]], using one stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will deal extra damage. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | ||
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Yamato}}, who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. | The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Yamato}}, who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. | ||