Melee Attack: Difference between revisions

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The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Yamato}}, who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack.
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Yamato}}, who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack.


[[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack (This flashing does not account for extra Weapon Damage/Melee Damage from [[items]] or [[Level|Level Up Power Increases]]). Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks on orbs.
[[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack (This flashing does not account for extra Weapon Damage/Melee Damage from items or [[Level|Level Up Power Increases]]). Last hitting a Trooper with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks on orbs.


[[Category:Game mechanics]]
[[Category:Game mechanics]]