Melee Attack: Difference between revisions

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[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]{{Quotation|[[Bebop]]|Getting close to me was never gonna work out well for ya.
[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]{{Quotation|[[Bebop]]|Getting close to me was never gonna work out well for ya.
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Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage; however, the amount a player can turn is reduced during the attack animation. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. The default keybind for melee attacks is <code>Q</code>. Pressing <code>Q</code> triggers a light melee attack, while holding initiates a heavy melee attack.
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage]] [[Scaling|scales]] with [[Boons]] and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}, as well as with [[Weapon Damage]]. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage; however, the amount a player can turn is reduced during the attack animation. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. The default keybind for melee attacks is <code>Q</code>. Pressing <code>Q</code> triggers a light melee attack, while holding initiates a heavy melee attack.


The cooldown for a heavy melee is 1 second. Upon missing a heavy melee, the cooldown is increased to 1.3 seconds.  
The cooldown for a heavy melee is 1 second. Upon missing a heavy melee, the cooldown is increased to 1.3 seconds.  


== Overview ==
== Overview ==
See [[Melee Damage]] for a list of all heroes' base melee damage and scaling.
''See [[Melee Damage]] for a list of all heroes' base melee damage and scaling.''


Melee attack damage benefits from 50% of all [[Weapon Damage]] buffs.
Melee attack damage benefits from 50% of all [[Weapon Damage]] buffs.