Melee Attack: Difference between revisionsGive feedback
Added scaling functionality |
Fixing an error |
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The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except [[Yamato]], who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. | The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except [[Yamato]], who has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. | ||
[[Troopers]]' health bar will start flashing when it | [[Troopers]]' health bar will start flashing when they are low but it is not an accurate predictor for if a melee attack will be enough damage to secure the last hit. Last hitting a Trooper with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks on orbs. | ||
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