Melee Attack: Difference between revisions

m more typesetting
Added Heavy Melee Cancel
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[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]
[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]]
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to dash forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack dash travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack.
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack.


== Notes ==
== Notes ==
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Melee attacks are the only way to interact with the [[Sinner's Sacrifice|Sinner's Sacrifice.]]
Melee attacks are the only way to interact with the [[Sinner's Sacrifice|Sinner's Sacrifice.]]
== Heavy Melee Cancel ==
'''Heavy Melee Cancel''' is a technique that allows you to interrupt a Heavy Melee attack by using specific [[Active Items]] or [[Abilities]]. This is particularly useful for melee-focused builds, as it can bait enemies into wasting their [[Parry]].
[[File:Heavy_Melee_Cancel.mp4|center|800px]]<center>'''Baiting Heavy Melee using Heavy Melee Cancel'''</center>
=== How to Perform ===
To execute a Heavy Melee Cancel, follow these steps:
# Equip an [[Active Items|Active Item]] or select a [[Hero]] with an ability that enables Heavy Melee cancellation.
# Initiate a Heavy Melee attack.
# During the '''lunge phase''', activate the item or ability to cancel the recovery animation while maintaining momentum.
==== Items that cancel Heavy Melee ====
{| class="wikitable sortable"
! Price ({{Souls|Souls}})
! Type of Item
! Item Name
|-
| {{Souls|1,250}}
| {{ItemType|Weapon}}
| {{ItemIcon|Fleetfoot}}
|-
| {{Souls|6,000}}
| {{ItemType|Armor}}
| {{ItemIcon|Colossus}}
|-
| {{Souls|6,000}}
| {{ItemType|Armor}}
| {{ItemIcon|Unstoppable}}
|-
| {{Souls|6,000}}
| {{ItemType|Weapon}}
| {{ItemIcon|Vampiric Burst}}
|}
==== Abilities that cancel Heavy Melee ====
Some [[Hero|Heroes]] can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions.
{| class="wikitable sortable"
! Hero
! Ability
|-
| {{HeroIcon|Dynamo}}
| {{AbilityIcon|Singularity}}
|-
| {{HeroIcon|Ivy}}
| {{AbilityIcon|Stone Form}}
|-
| {{HeroIcon|Kelvin}}
| {{AbilityIcon|Ice Path}}, {{AbilityIcon|Frozen Shelter}}
|-
|}


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