Melee Attack: Difference between revisions

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The '''Base damage''' for ''most'' of all the playable Heroes is '''Light Melee''' at '''63''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows:
The '''Base damage''' for ''most'' of all the playable Heroes is '''Light Melee''' at '''63''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows:


# [[Yamato]], who deals '''69'''; (+6) and '''128'''; (+12) damage respectively,
# [[Yamato]], who deals [ '''<u>69</u>'''; (+6 base) ] and [ '''<u>128</u>'''; (+12 base) ], respectively,
# [[Ivy]], who deals '''54'''; (-9) and '''99'''; (-17) respectively,
# [[Ivy]], who deals '''[ <u>54</u>'''; (-9 base) ] and [ '''<u>99</u>'''; (-17 base) ], respectively,
# [[Pocket]], who deals '''75'''; (+12) and '''116'''; (+0) (Heavy Melee Unchanged) respectively.
# [[Pocket]], who deals '''[ <u>75</u>'''; (+12 base) ] and '''[ <u>116</u>'''; (+0 base) ], respectively.


Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs.
Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs.