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[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | [[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | ||
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to | Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | ||
== Notes == | == Notes == | ||
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Melee attacks are the only way to interact with the [[Sinner's Sacrifice|Sinner's Sacrifice.]] | Melee attacks are the only way to interact with the [[Sinner's Sacrifice|Sinner's Sacrifice.]] | ||
== Heavy Melee Cancel == | |||
'''Heavy Melee Cancel''' is a technique that allows you to interrupt a Heavy Melee attack by using specific [[Active Items]] or [[Abilities]]. This is particularly useful for melee-focused builds, as it can bait enemies into wasting their [[Parry]]. | |||
[[File:Heavy_Melee_Cancel.mp4|center|800px]]<center>'''Baiting Heavy Melee using Heavy Melee Cancel'''</center> | |||
=== How to Perform === | |||
To execute a Heavy Melee Cancel, follow these steps: | |||
# Equip an [[Active Items|Active Item]] or select a [[Hero]] with an ability that enables Heavy Melee cancellation. | |||
# Initiate a Heavy Melee attack. | |||
# During the '''lunge phase''', activate the item or ability to cancel the recovery animation while maintaining momentum. | |||
==== Items that cancel Heavy Melee ==== | |||
{| class="wikitable sortable" | |||
! Price ({{Souls|Souls}}) | |||
! Type of Item | |||
! Item Name | |||
|- | |||
| {{Souls|1,250}} | |||
| {{ItemType|Weapon}} | |||
| {{ItemIcon|Fleetfoot}} | |||
|- | |||
| {{Souls|6,000}} | |||
| {{ItemType|Armor}} | |||
| {{ItemIcon|Colossus}} | |||
|- | |||
| {{Souls|6,000}} | |||
| {{ItemType|Armor}} | |||
| {{ItemIcon|Unstoppable}} | |||
|- | |||
| {{Souls|6,000}} | |||
| {{ItemType|Weapon}} | |||
| {{ItemIcon|Vampiric Burst}} | |||
|} | |||
==== Abilities that cancel Heavy Melee ==== | |||
Some [[Hero|Heroes]] can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions. | |||
{| class="wikitable sortable" | |||
! Hero | |||
! Ability | |||
|- | |||
| {{HeroIcon|Dynamo}} | |||
| {{AbilityIcon|Singularity}} | |||
|- | |||
| {{HeroIcon|Ivy}} | |||
| {{AbilityIcon|Stone Form}} | |||
|- | |||
| {{HeroIcon|Kelvin}} | |||
| {{AbilityIcon|Ice Path}}, {{AbilityIcon|Frozen Shelter}} | |||
|- | |||
|} | |||
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