Melee Attack: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Overview: updated |
→Overview: added a description regarding melee attacks decreasing move speed, its variability between heroes, and mitigation through move slow resist. also added a description regarding melee attacks interrupting reloads and the difference between how light/heavy melee interrupts reloads |
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Melee attacks are the only way to interact with the [[Sinner's Sacrifice]] and will cause 60 retaliation damage. | Melee attacks are the only way to interact with the [[Sinner's Sacrifice]] and will cause 60 retaliation damage. | ||
Performing a melee attack will decrease the player's speed shortly after. The amount of speed decreased varies between heroes, and additionally varies depending on if a light or heavy melee is used. The speed decrease can be mitigated through items that give resistance to [[Movement Slow|movement slow]] effects, such as {{ItemIcon|Fleetfoot}} and {{ItemIcon|Enduring Speed}}. | |||
Melee attacks will interrupt [[Reload Time|reloading]] when performed. Light melee attacks (with the exception of {{HeroIcon|Billy}}'s) instantly freeze the reload timer on use, while heavy melee attacks will instead freeze the reload timer once the attacking hero begins lunging. | |||
== Heavy Melee Cancel == | == Heavy Melee Cancel == | ||