Melee Attack: Difference between revisions

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=== Heavy melee ===
=== Heavy melee ===
: ''See also: [[Heavy Melee]] on the Movement Wiki''
Heavy melee attacks have a wind-up time, after which it makes the player move forward by a distance of approximately half a [[dash]] (can be increased with items), and using it against a ledge allows the player to [[Mantling|mantle]]. This can be used to cover distances without using [[Stamina]]. However, the player has reduced turn rate during the heavy melee animation. Heavy melees can be charged in the air.
Heavy melee attacks have a wind-up time, after which it makes the player move forward by a distance of approximately half a [[dash]] (can be increased with items), and using it against a ledge allows the player to [[Mantling|mantle]]. This can be used to cover distances without using [[Stamina]]. However, the player has reduced turn rate during the heavy melee animation. Heavy melees can be charged in the air.