Melee Attack: Difference between revisions

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Pressing the melee key (<code>Q</code> by default) triggers a light melee, and holding the key triggers a heavy melee. Light melees are instant, while heavy melees have a wind-up animation, but deal more damage.
Pressing the melee key (<code>Q</code> by default) triggers a light melee, and holding the key triggers a heavy melee. Light melees are instant, while heavy melees have a wind-up animation, but deal more damage.


Last hitting a Trooper with a melee attack will prevent its[[Souls | Soul]] Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs.
Last hitting a Trooper with a melee attack will prevent the floating [[Soul Orb]] from appearing and give player the 50% Souls they would have gotten if they had confirmed the orb. [[Abilities]] that deal melee damage also have the same effect on last hit. Players can also perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs.


Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn.
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn.