Melee Attack: Difference between revisions

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Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack.
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack.


== Notes ==
== Overview ==
The '''Base damage''' for ''most'' of all the playable Heroes is '''Light Melee''' at '''63''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows:
The '''Base damage''' for ''most'' of all the playable Heroes is '''Light Melee''' at '''63''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows:


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Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn.
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn.


Melee attacks are the only way to interact with the [[Sinner's Sacrifice|Sinner's Sacrifice.]]
Melee attacks are the only way to interact with the [[Sinner's Sacrifice]].


== Heavy Melee Cancel ==
== Heavy Melee Cancel ==
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==== Items that cancel Heavy Melee ====
==== Items that cancel Heavy Melee ====
{| class="wikitable sortable"
{| class="wikitable sortable"
! Price ({{Souls|Souls}})
|+List of items
! Type of Item
! Name
! Item Name
! {{Souls|}}Cost
! Category
|-
|-
| {{Souls|1,250}}
| {{ItemIcon|Fleetfoot}}
| 1,250
| {{ItemType|Weapon|Weapon}}
|-
| {{ItemIcon|Vampiric Burst}}
| 6,000
| {{ItemType|Weapon|Weapon}}
| {{ItemType|Weapon|Weapon}}
| {{ItemIcon|Fleetfoot}}
|-
|-
| {{Souls|6,000}}
| {{ItemIcon|Colossus}}
| 6,000
| {{ItemType|Armor|Vitality}}
| {{ItemType|Armor|Vitality}}
| {{ItemIcon|Colossus}}
|-
|-
| {{Souls|6,000}}
| {{ItemIcon|Unstoppable}}
| 6,000
| {{ItemType|Armor|VItality}}
| {{ItemType|Armor|VItality}}
| {{ItemIcon|Unstoppable}}
|-
| {{Souls|6,000}}
| {{ItemType|Weapon|Weapon}}
| {{ItemIcon|Vampiric Burst}}
|}
|}


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Some [[Hero|Heroes]] can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions.
Some [[Hero|Heroes]] can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions.
{| class="wikitable sortable"
{| class="wikitable sortable"
|+List of abilities
! Hero
! Hero
! Ability
! Ability
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| {{HeroIcon|Kelvin}}
| {{HeroIcon|Kelvin}}
| {{AbilityIcon|Ice Path}}, {{AbilityIcon|Frozen Shelter}}
| {{AbilityIcon|Ice Path}}, {{AbilityIcon|Frozen Shelter}}
|-
|}
|}


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