Melee Attack: Difference between revisionsGive feedback
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KillaTron100 (talk | contribs) Added a disclaimer on the flashing that it does not account for melee/weapon damage from items or power increases |
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The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], which has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. | The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], which has 69 and 128 respectively. Hitting an enemy with heavy melee attack will do 1.84x (rounded) of the light melee attack. | ||
[[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack. Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs. | [[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack (This flashing does not account for extra Weapon Damage/Melee Damage from [[items]] or [[Level|Level Up Power Increases]]). Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||