Melee Attack: Difference between revisions

updated
Parry: info
Line 34: Line 34:


You can parry [[Troopers]] (blocks damage and stuns them, but doesn't reset parry cooldown and doesn't end parry early) and [[Guardians]] (blocks damage and prevents them from attacking for a short period; parried Guardian will not attempt another melee attack for a short while). You cannot normally parry [[Walker|Walkers]] or most abilities, with an exception of {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}.
You can parry [[Troopers]] (blocks damage and stuns them, but doesn't reset parry cooldown and doesn't end parry early) and [[Guardians]] (blocks damage and prevents them from attacking for a short period; parried Guardian will not attempt another melee attack for a short while). You cannot normally parry [[Walker|Walkers]] or most abilities, with an exception of {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}.
Parrying does not interrupt movement momentum, allowing players to parry during a [[Dash]] or [[Jumping|Jump]]. A player can use this to jump in front of allies and protect them from incoming melees.


== Heavy Melee Cancel ==
== Heavy Melee Cancel ==