Melee Attack: Difference between revisions

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Updated light melee values. Added mention of reduced turning radius during heavy melee attacks.
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The '''Base damage''' for ''most'' of all the playable Heroes is '''Light Melee''' at '''50''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows:
The '''Base damage''' for ''most'' of all the playable Heroes is '''Light Melee''' at '''50''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows:


# {{HeroIcon|Yamato}}, who deals [ '''<u>55</u>'''; (+5 base) ] and [ '''<u>128</u>'''; (+12 base) ], respectively,
# {{HeroIcon|Yamato}}, who deals [ '''55'''; (+5 base) ] and [ '''128'''; (+12 base) ], respectively,
# {{HeroIcon|Ivy}}, who deals '''[ <u>43</u>'''; (-7 base) ] and [ '''<u>99</u>'''; (-17 base) ], respectively,
# {{HeroIcon|Ivy}}, who deals '''[ 43'''; (-7 base) ] and [ '''99'''; (-17 base) ], respectively,
# {{HeroIcon|Pocket}}, who deals '''[ <u>60</u>'''; (+10 base) ] and '''[ <u>116</u>'''; (+0 base) ], respectively.
# {{HeroIcon|Pocket}}, who deals '''[ 60'''; (+10 base) ] and '''[ 116'''; (+0 base) ], respectively.


For most heroes, a heavy melee attack deals approximately 2.3 times the damage of a light melee attack, with {{HeroIcon|Pocket}} being a notable exception due to her higher base light melee damage.
For most heroes, a heavy melee attack deals approximately 2.3 times the damage of a light melee attack, with {{HeroIcon|Pocket}} being a notable exception due to her higher base light melee damage.