Melee Attack: Difference between revisions

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The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], which has 69 and 128 respectively.
The default light melee attack damage is 63 and heavy melee attack damage is 116 for all heroes except {{HeroIcon|Hero=Yamato}} [[Yamato]], which has 69 and 128 respectively.


[[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack. Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] [[orb]] from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs.
[[Troopers]]' health bar will start flashing when it reaches a point where the player can kill it with a single light melee attack. Last hitting a [[Trooper]] with a melee attack will prevent its [[Souls|soul]] orb from appearing and give player the full amount of souls they would have gotten if they shot the creep and its orb. Players can perform melee attacks on orbs.


[[Category:Game mechanics]]
[[Category:Game mechanics]]