Melee Attack: Difference between revisions

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Sinners deal 80 return damage since patch on 11/21. https://forums.playdeadlock.com/threads/11-21-2025-update.90383/
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Automated sinner's retaliation damage
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Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn.
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn.


Melee attacks are the only way to interact with the [[Sinner's Sacrifice]] and will cause 80 retaliation damage (regardless of whether a Light or Heavy melee was used).
Melee attacks are the only way to interact with the [[Sinner's Sacrifice]] and will cause {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} retaliation damage (regardless of whether a Light or Heavy melee was used).


Heavy melee attack is the only way to get the [[Powerup|Buffs]], claim [[Rejuvenator]] or loot the bag of unsecured [[Souls]] dropped by a killed hero.
Heavy melee attack is the only way to get the [[Powerup|Buffs]], claim [[Rejuvenator]] or loot the bag of unsecured [[Souls]] dropped by a killed hero.