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Gammaton32 (talk | contribs) →Parry: info |
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You can parry [[Troopers]] (blocks damage and stuns them, but doesn't reset parry cooldown and doesn't end parry early) and [[Guardians]] (blocks damage and prevents them from attacking for a short period; parried Guardian will not attempt another melee attack for a short while). You cannot normally parry [[Walker|Walkers]] or most abilities, with an exception of {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}. | You can parry [[Troopers]] (blocks damage and stuns them, but doesn't reset parry cooldown and doesn't end parry early) and [[Guardians]] (blocks damage and prevents them from attacking for a short period; parried Guardian will not attempt another melee attack for a short while). You cannot normally parry [[Walker|Walkers]] or most abilities, with an exception of {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}}. | ||
Parrying does not interrupt movement momentum, allowing players to parry during a [[Dash]] or [[Jumping|Jump]]. A player can use this to jump in front of allies and protect them from incoming melees. | |||
== Heavy Melee Cancel == | == Heavy Melee Cancel == | ||