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| == Overview == | | == Overview == |
| The '''Base damage''' for ''most'' of all the playable Heroes is '''Light Melee''' at '''50''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows:
| | See [[Melee Damage]] for a list of all heroes' base melee damage and scaling. |
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| # {{HeroIcon|Yamato}}, who deals [ '''55'''; (+5 base) ] and [ '''128'''; (+12 base) ], respectively,
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| # {{HeroIcon|Ivy}}, who deals '''[ 43'''; (-7 base) ] and [ '''99'''; (-17 base) ], respectively,
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| # {{HeroIcon|Pocket}}, who deals '''[ 60'''; (+10 base) ] and '''[ 116'''; (+0 base) ], respectively,
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| # {{HeroIcon|Viscous}}, {{HeroIcon|Calico}}, and {{HeroIcon|Bebop}}, who deal [ '''63'''; (+13 base) ] and [ '''116'''; (+0 base) ], respectively.
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| For most heroes, a heavy melee attack deals approximately 2.3 times the damage of a light melee attack, with {{HeroIcon|Pocket}} being a notable exception due to their higher base light melee damage.
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| Melee attack damage benefits from 50% of all [[Weapon Damage]] buffs. | | Melee attack damage benefits from 50% of all [[Weapon Damage]] buffs. |