Melee Attack: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) formatting |
Changed the successful parry damage line and added the cooldown difference in hitting and missing a heavy melee, as well as changing the climbing while stunned line to slowdown over 2 seconds. |
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[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | [[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] | ||
Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing | Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing an attack after a successful [[parry]] will increase all damage by 30%, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. | ||
The cooldown for a heavy melee is 1 second, if you miss your heavy melee it will increase to 1.3 seconds. | |||
== Overview == | == Overview == | ||
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Last hitting a Trooper with a melee attack will prevent its [[Souls | Soul]] Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs. | Last hitting a Trooper with a melee attack will prevent its [[Souls | Soul]] Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs. | ||
Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause | Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause an 80% slowdown that ramps down to 20% over 2 seconds. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. | ||
Melee attacks are the only way to interact with the [[Sinner's Sacrifice]]. | Melee attacks are the only way to interact with the [[Sinner's Sacrifice]] and will cause 60 retaliation damage. | ||
== Heavy Melee Cancel == | == Heavy Melee Cancel == | ||