Melee Charge: Difference between revisions

FamousPup (talk | contribs)
Add clarification to the mechanics
Vergir (talk | contribs)
m add heavy melee table, hide notes on light melee.
 
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{{Infobox item
{{Infobox item/auto|Melee Charge}}
| item_imagefilepath  = Melee Charge
| item_name            = Melee Charge
| item_type            = Weapon
| item_tier            = 2
| has_components      = false
| has_passive1        = true
| has_passive2        = false
| has_active1          = false
| has_iscomponentof    = false
| item_stat1          = +15% [[Weapon Damage]]
| item_stat2          = +100 Bonus [[Health]]
| item_stat3          = +1 [[Health Regen]]
| item_stat4          = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| souls                = 1,250
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
| passive1_cooldown    = [[File:Cooldown Icon.png|20px]]10s
| passive1_stat1      = +20% Bonus Heavy Melee Damage
}}
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]], Bonus [[Health]] and [[Health Regen]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.


If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead.
{{ItemSummary|{{#var:item_key_or_en}}}}


The bonus damage will only occur if the item activates. If it is on cooldown or your bonus ammo is full, you will not gain the +20% Bonus Heavy Melee Damage.
== Affected Abilities ==


The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if you hit multiple enemies at once.
Some abilities scale with melee damage and are affected by this item's increase to [[Melee Damage]].
 
{{AbilityTable|melee|hide=Notes}}
 
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.
 
{{AbilityTable|heavymelee}}


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,250}}.
{{clear}}
== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
 
{{Update history table/row
== Navigation ==
| update = September 26, 2024
{{Item Navbox}}
| changes =
*Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
*Cooldown increased from 8.5s to 10s.
}}
{{Update history table/row
| update = September 12, 2024
| changes =
*All ability and item cooldowns Increased by 6% globally.
*Charge distance bonus is moved to innate section.
*Passive now has a 8s cooldown.
*When passive triggers, you deal bonus +20% Melee Damage.
*Now gives a UI indication when reload procs.
}}
{{Update history table/row
| update = August 29, 2024
| changes =
*Now grants +1 HP regen.
}}
{{Update history table/row
| update = July 11, 2024
| changes =
*Bonus health increased from 75 to 100.
}}
{{Update history table/row
| update = June 27, 2024
| changes =
*Weapon Damage increased from 10% to 15%.
}}
{{Update history table/row
| update = June 23, 2024
| changes =  
*No longer grants +15% Melee Damage.
}}
{{Update history table/row
| update = June 20, 2024
| changes =  
*Introduced.
}}
}}
{{Item_Navbox}}
[[Category:Items]]