Melee Charge: Difference between revisions

Bot: Replace tabber with {{Infobox item/auto}}
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m add heavy melee table, hide notes on light melee.
 
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{{Infobox item/auto|Melee Charge}}
{{Infobox item/auto|Melee Charge}}


'''Melee Charge''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants additional [[Melee Damage]], Heavy Melee Distance, and [[Bullet Resist]]. Its passive effect causes Heavy [[Melee]] attacks to deal extra damage every {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s.
{{ItemSummary|{{#var:item_key_or_en}}}}


{{ItemSummary|{{#var:item_key_or_en}}}}
== Affected Abilities ==
 
Some abilities scale with melee damage and are affected by this item's increase to [[Melee Damage]].
 
{{AbilityTable|melee|hide=Notes}}
 
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.


== Notable Interactions ==
{{AbilityTable|heavymelee}}
* {{HeroIcon|Billy}}' {{AbilityIcon|Bashdown}} T3 triggers Melee Charge's effect. However, Bashdown only benefits from the passive melee damage bonus, and does not trigger the 25% bonus damage.
* {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} T3 is bugged, and does not gain 25% bonus damage from Melee Charge's effect, despite putting the passive on cooldown.
* {{HeroIcon|Yamato}} benefits from Melee Charge due to her above-average melee damage.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}