Melee Charge: Difference between revisionsGive feedback
TheMilkMan (talk | contribs) Should no longer need this note per the recent change. Not sure how to test the Viscous bug, but my instinct is that that note should probably be removed as well. |
m add heavy melee table, hide notes on light melee. |
||
| (6 intermediate revisions by 5 users not shown) | |||
| Line 3: | Line 3: | ||
{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== | == Affected Abilities == | ||
Some abilities scale with melee damage and are affected by this item's increase to [[Melee Damage]]. | |||
{{AbilityTable|melee|hide=Notes}} | |||
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well. | |||
{{AbilityTable|heavymelee}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||