Melee Charge: Difference between revisions

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Vergir (talk | contribs)
m add heavy melee table, hide notes on light melee.
 
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{{Infobox item
{{Infobox item/auto|Melee Charge}}
|item_imagefilepath=Melee Charge|item_name=Melee Charge|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+15% [[Weapon Damage]]|item_stat2=+100 [[Bonus Health]]|item_stat3=+1 [[Health Regen]]|souls=1250|passive1_description=Increases your '''[[Melee attack#Heavy|Heavy Melee]]''' charge distance. When you perform a '''Heavy Melee''' attack against an enemy, your weapon '''[[reload]]s instantly'''.|passive1_cooldown=}}
 
{{ItemSummary|{{#var:item_key_or_en}}}}
 
== Affected Abilities ==
 
Some abilities scale with melee damage and are affected by this item's increase to [[Melee Damage]].
 
{{AbilityTable|melee|hide=Notes}}
 
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.
 
{{AbilityTable|heavymelee}}


== Update history ==
== Update history ==
'''<u>08-29-2024 Update</u>'''
{{Update history}}
 
* '''New''': Now grants +1 Health Regen


{{Items}}
== Navigation ==
{{Item Navbox}}