Melee Charge: Difference between revisions

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Notes: Tested in game and that line of text wasn't true, at least not anymore. The extra melee damage applied to all targets hit
m Template Renaming, replaced: }}% → }} (5)
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{{Infobox item
{{Infobox item
| item_name            = Melee Charge
| item_name            = Melee Charge
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeDistanceScale}}% Heavy Melee Distance
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeDistanceScale}} Heavy Melee Distance
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}}% [[Melee Damage]]
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}} [[Melee Damage]]
| item_stat3          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}}% [[Bullet Resist]]
| item_stat3          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}} [[Bullet Resist]]
| has_passive1        = true
| has_passive1        = true
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc|item_name={{#var:item_key_or_en}}}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}}% Bonus Heavy Damage
| passive1_stat1      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} Bonus Heavy Damage
| has_iscomponentof    = true
| has_iscomponentof    = true
| iscomponentof1_name  = Crushing Fists
| iscomponentof1_name  = Crushing Fists
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== Notes ==
== Notes ==
* The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}}% Bonus Heavy Melee Damage.
* The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} Bonus Heavy Melee Damage.


== Notable Interactions ==
== Notable Interactions ==