Melee Charge: Difference between revisionsGive feedback
Steveneven3 (talk | contribs) →Notes: Tested in game and that line of text wasn't true, at least not anymore. The extra melee damage applied to all targets hit |
m Template Renaming, replaced: }}% → }} (5) |
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{{Infobox item | {{Infobox item | ||
| item_name = Melee Charge | | item_name = Melee Charge | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeDistanceScale}} | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeDistanceScale}} Heavy Melee Distance | ||
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}} | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}} [[Melee Damage]] | ||
| item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}} | | item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}} [[Bullet Resist]] | ||
| has_passive1 = true | | has_passive1 = true | ||
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc|item_name={{#var:item_key_or_en}}}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc|item_name={{#var:item_key_or_en}}}} | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} Bonus Heavy Damage | ||
| has_iscomponentof = true | | has_iscomponentof = true | ||
| iscomponentof1_name = Crushing Fists | | iscomponentof1_name = Crushing Fists | ||
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== Notes == | == Notes == | ||
* The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} | * The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} Bonus Heavy Melee Damage. | ||
== Notable Interactions == | == Notable Interactions == | ||