Melee Charge: Difference between revisions

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{{Infobox item
{{Infobox item
| item_imagefilepath  = Melee Charge
| item_name            = Melee Charge
| item_name            = Melee Charge
| item_type            = Weapon
| item_type            = Weapon
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| item_stat3          = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| item_stat3          = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| souls                = 1,250
| souls                = 1,250
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''.<br>Only activates when Bonus Ammo is not full.
| passive1_cooldown    = 16s
| passive1_cooldown    = 16s
| passive1_stat1      = +20% Bonus Heavy Melee Damage
| passive1_stat1      = +20% Bonus Heavy Damage
}}
}}
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bonus [[Health]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.  
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bonus [[Health]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.  


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{{Update history}}
{{Update history}}


{{Item_Navbox}}
{{Item Navbox}}
[[Category:Items]]