Melee Charge: Difference between revisions

updated cost for new patch (1,250 -> 1,600)
LVL (talk | contribs)
Updated stats and removed a portion of notes.
Line 7: Line 7:
| has_passive2 = false
| has_passive2 = false
| has_active1 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof = true
| has_iscomponentof2 =  
| has_iscomponentof2 =  
| item_stat1 = +10% [[Weapon Damage]]
| item_stat1 = +50% '''[[Melee attack#Heavy|Heavy Melee]]''' Distance
| item_stat2 = +65 Bonus [[Health]]
| item_stat2 = +10% [[Melee Damage]]
| item_stat3 = 40% '''[[Melee attack#Heavy|Heavy Melee]]''' Distance
| item_stat3 = +10% [[Damage Resistance|Bullet Resist]]
| souls = 1,600
| souls = 1,600
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''.<br>Only activates when Bonus Ammo is not full.
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage'''.
| passive1_cooldown = 16s
| passive1_cooldown = 7s
| passive1_stat1 = +20% Bonus Heavy Damage
| passive1_stat1 = +30% Bonus Heavy Damage
| iscomponentof1_name = Crushing Fists
}}
}}


'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bonus [[Health]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.  
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Melee Damage]] and [[Bullet Resist]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward.  


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,600}}.
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,600}}.


== Notes ==
== Notes ==
* If the player is reloading when it activates, it will instantly finish the reload. If not reloading, it will grant +100% Bonus Ammo to the magazine instead.
* The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +20% Bonus Heavy Melee Damage.
* The bonus damage will only occur if the item activates. If it is on cooldown or bonus ammo is full, the player will not gain the +20% Bonus Heavy Melee Damage.
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.