<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadlock.wiki/Melee_Distance?action=history&amp;feed=atom</id>
	<title>Melee Distance - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/Melee_Distance?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Distance?action=history"/>
	<updated>2026-09-12T23:28:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Melee_Distance?diff=127607&amp;oldid=prev</id>
		<title>Korvokorvo1234: Added note on heavy melee still takes the same time to completely resolve</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Distance?diff=127607&amp;oldid=prev"/>
		<updated>2026-09-06T07:18:12Z</updated>

		<summary type="html">&lt;p&gt;Added note on heavy melee still takes the same time to completely resolve&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:18, 6 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While charging up a [[Melee Attack|Heavy Melee]], the player will move forward in a straight line. Turning the mouse allows the character to turn around walls or redirect around parrying enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While charging up a [[Melee Attack|Heavy Melee]], the player will move forward in a straight line. Turning the mouse allows the character to turn around walls or redirect around parrying enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note that a max distance Heavy Melee will still take the same amount of time to resolve as it would otherwise. Increasing the Melee Distance stat simply causes the player to cover more total distance in the same amount of time, effectively traveling forward faster. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sources ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sources ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-11057:rev-127607:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Korvokorvo1234</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Melee_Distance?diff=11057&amp;oldid=prev</id>
		<title>Sylphoid: Created page with &quot;&#039;&#039;&#039;Melee Distance&#039;&#039;&#039; is a stat that affects how far the player will travel when attacking with melee.  While charging up a Heavy Melee, the player will move forward in a straight line. Turning the mouse allows the character to turn around walls or redirect around parrying enemies.  == Sources == {{Item stat table|Heavy Melee Distance}}  {{Stat navbox}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Melee_Distance?diff=11057&amp;oldid=prev"/>
		<updated>2024-10-14T06:00:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Melee Distance&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/Stats&quot; title=&quot;Stats&quot;&gt;stat&lt;/a&gt; that affects how far the player will travel when attacking with melee.  While charging up a &lt;a href=&quot;/Melee_Attack&quot; title=&quot;Melee Attack&quot;&gt;Heavy Melee&lt;/a&gt;, the player will move forward in a straight line. Turning the mouse allows the character to turn around walls or redirect around parrying enemies.  == Sources == {{Item stat table|Heavy Melee Distance}}  {{Stat navbox}}&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Melee Distance&amp;#039;&amp;#039;&amp;#039; is a [[stats|stat]] that affects how far the player will travel when attacking with melee.&lt;br /&gt;
&lt;br /&gt;
While charging up a [[Melee Attack|Heavy Melee]], the player will move forward in a straight line. Turning the mouse allows the character to turn around walls or redirect around parrying enemies.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{Item stat table|Heavy Melee Distance}}&lt;br /&gt;
&lt;br /&gt;
{{Stat navbox}}&lt;/div&gt;</summary>
		<author><name>Sylphoid</name></author>
	</entry>
</feed>