Melee Lifesteal/Update history: Difference between revisionsGive feedback
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July 28, 2026 update |
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{{Update history table/row | {{Update history table/row | ||
| update = September 26 | | update = {{Update link|July|28|2026}} | ||
| changes = | |||
* When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero | |||
}} | |||
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| update = {{Update link|January|30|2026}} | |||
| changes = | |||
* Light Melee cooldown penalty reduced from 2x to 1.5x. | |||
}} | |||
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| update = {{Update link|July|4|2025}} | |||
| changes = | |||
* Now has double cooldown when triggered via light melee. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|8|2025}} | |||
| changes = | |||
* Cost increased from 500 to 800 (Global item change). | |||
* No longer grants +75 Bonus Health. | |||
* No longer grants +3% Bullet resist. | |||
* No longer also heals for 18% of Damage dealt. | |||
* Flat heal increased from 90 to 100. | |||
* Cooldown increased from 7.5s to 8s. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|November|21|2024}} | |||
| changes = | |||
* Lifesteal reduced from 20% to 18% | |||
* Now grants +3% Bullet Resist | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|26|2024}} | |||
| changes = | | changes = | ||
* Melee Damage reduced from 13% to 12%. | * Melee Damage reduced from 13% to 12%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Melee damage reduced from 15% to 13%. | * Melee damage reduced from 15% to 13%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Effectiveness vs non-heroes increased from 35% to 40%. | * Effectiveness vs non-heroes increased from 35% to 40%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15 | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Heal effectiveness vs non-heroes increased from 25% to 35%. | * Heal effectiveness vs non-heroes increased from 25% to 35%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1 | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* Bonus health increased from +50 to +70. | * Bonus health increased from +50 to +70. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18 | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* Works against creeps for 25% effectiveness. | * Works against creeps for 25% effectiveness. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11 | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Cooldown reduced from 8s to 7s. | * Cooldown reduced from 8s to 7s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 10 | | update = {{Update link|May|10|2024}} | ||
| changes = | | changes = | ||
* Cooldown reduced from 10s to 8s. | * Cooldown reduced from 10s to 8s. | ||