Mercurial Magnum: Difference between revisions

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One Bar (talk | contribs)
Fix infobox
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| has_iscomponentof = false
| has_iscomponentof = false
| has_iscomponentof2 = false
| has_iscomponentof2 = false
| item_stat1 = +20% Max Ammo
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}}% [[Ammo|Max Ammo]]
| item_stat2 = +7 Spirit Power
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]]
| passive1_cooldown = 10s
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = Your imbued ability charges up over time with '''bonus spirit damage''', '''bonus fire rate''', and '''bonus bullets''' on use. Until your next reload, your '''bullets deal bonus Spirit Damage''' based on your Spirit Power.
| passive1_description = {{#invoke:Lang|get_string|upgrade_ethereal_bullets_desc}}
| passive1_stat1 = +33% Base Bullet Damage
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletsBonusMagicDamage}}% {{ss|0.5}} [[Spirit Damage|Base Bullet Damage]]
| passive1_stat2 = 60 Damage
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage|Damage]]
| passive1_stat3 = +30% Fire Rate
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]]
| passive1_stat4 = 100% Bullets Reloaded
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AmmoReloadPercent}}% Bullets Reloaded
| component1_name = Quicksilver Reload
| component1_name = Quicksilver Reload
}}
}}