Mercurial Magnum: Difference between revisionsGive feedback
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Steveneven3 (talk | contribs) No edit summary |
Removed scaling template |
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| Line 7: | Line 7: | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| has_iscomponentof2 = false | | has_iscomponentof2 = false | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]] | ||
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]] | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]] | ||
| passive1_chargeup = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityChargeUpTime}}s | | passive1_chargeup = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityChargeUpTime}}s | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_ethereal_bullets_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_ethereal_bullets_desc}} | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletsBonusMagicDamage | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletsBonusMagicDamage}} [[Spirit Damage|Base Bullet Damage]] | ||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage|Damage]] | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage|Damage]] | ||
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} | | passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]] | ||
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AmmoReloadPercent}} | | passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AmmoReloadPercent}} Bullets Reloaded | ||
| component1_name = Quicksilver Reload | | component1_name = Quicksilver Reload | ||
| sound1 = Mercurial magnum proc 01.mp3 | | sound1 = Mercurial magnum proc 01.mp3 | ||