Mercurial Magnum: Difference between revisions

TheMilkMan (talk | contribs)
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TheMilkMan (talk | contribs)
Updated formatting and switched to using new template
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{{Infobox item
{{Infobox item
| item_name = Mercurial Magnum
| item_name           = Mercurial Magnum
| has_components = true
| item_stat1           = +{{ItemData|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]]
| has_passive1 = true
| item_stat2           = +{{ItemData|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]]
| has_passive2 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof2 = false
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechPower}} [[Spirit Power]]
| passive1_chargeup = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityChargeUpTime}}s
| passive1_description = {{#invoke:Lang|get_string|upgrade_ethereal_bullets_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_ethereal_bullets_desc}}
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletsBonusMagicDamage}} [[Spirit Damage|Base Bullet Damage]]
| passive1_chargeup    = {{ItemData|{{#var:item_key_or_en}}|AbilityChargeUpTime}}s
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage|Damage]]
| passive1_stat1       = +{{ItemData|{{#var:item_key_or_en}}|BulletsBonusMagicDamage}} [[Spirit Damage|Base Bullet Damage]]
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_stat2       = {{ItemData|{{#var:item_key_or_en}}|Damage}} [[Spirit Damage|Damage]]
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AmmoReloadPercent}} Bullets Reloaded
| passive1_stat3       = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| component1_name = Quicksilver Reload
| passive1_stat4       = {{ItemData|{{#var:item_key_or_en}}|AmmoReloadPercent}} Bullets Reloaded
| sound1 = Mercurial magnum proc 01.mp3
| component1_name     = Quicksilver Reload
| sound1               = Mercurial magnum proc 01.mp3
}}
}}