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| <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
| | {{Infobox item/auto|Metal Skin| sound1 = metalskin cast.mp3}}{{Quotation|[[Lash]]|What are you gonna do, shoot me? |
| <tabber>
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| Default=
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| {{Infobox item | |
| | item_name = Metal Skin | |
| | item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BulletResist}} [[Bullet Resist]] | |
| | active1_description = {{#invoke:Lang|get_string|upgrade_metal_skin_desc|item_name={{#var:item_key_or_en}}}}
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| | active1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
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| | active1_stat1 = {{ItemData|{{#var:item_key_or_en}}|ActiveMoveSpeedPenalty}}/s Active [[Move Speed]] Penalty
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| | active1_stat2 = {{ItemData|{{#var:item_key_or_en}}|GroundDashReductionPercent}} Dash Distance
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| | active1_stat3 = {{ItemData|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
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| | sound1 = metalskin cast.mp3
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| }} | | }} |
| |-|
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
| Enhanced=
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| {{Infobox item
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| | enhanced = true
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| | item_name = Metal Skin
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| | item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletResist|prefix=+|suffix=|noicon=true}} [[Bullet Resist]]
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| | active1_description = {{#invoke:Lang|get_string|upgrade_metal_skin_desc|item_name={{#var:item_key_or_en}}}}
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| | active1_cooldown = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
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| | active1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ActiveMoveSpeedPenalty|prefix=|suffix=m/s|noicon=true}} Active [[Move Speed]] Penalty
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| | active1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|GroundDashReductionPercent|prefix=|suffix=|noicon=true}} Dash Distance
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| | active1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityDuration|prefix=|suffix=s|noicon=true}} Duration
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| | sound1 = metalskin cast.mp3
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| }} | |
| </tabber>
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| </div>
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| '''Metal Skin''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bullet Resist]] to the purchasing hero.
| | == Notes == |
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| Its active ability grants the user immunity to bullet damage whilst slowing their movement speed and shortening their dash distance for a short duration. Attacks can still hit the user and proc effects such as {{ItemIcon|Slowing Bullets}}.
| | * Metal Skin does '''not''' provide [[Bullet Evasion]]. It blocks [[Weapon Damage]], but on-bullet-hit effects and [[Build-Up|Build-Ups]] such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} or {{ItemIcon|Slowing Bullets}} are still applied. |
| | ** For Fixation, the Weapon Damage is blocked for the duration of Metal Skin, but the player still receives the T1 Spirit Damage. |
| | * Metal Skin does not block {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, since it deals [[Spirit Damage]]. |
| | * Metal Skin blocks damage from [[NPC]]s that deal Weapon Damage ([[Troopers]], [[Guardians]], [[Neutrals]], [[Base Turrets]] and the [[Mid-Boss]]). |
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| It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
| | === Weapon damage abilites === |
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| == Notable Interactions ==
| | The damage of all these abilities is blocked by Metal Skin. |
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| * Metal Skin prevents the bullet damage from {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}, but the user will still take the added spirit damage from {{AbilityIcon|Fixation}} stacks.
| | {{AbilityTable|weapondamage}} |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| | == Trivia == |
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| | * Metal Skin shows a VFX of the [[wikipedia:Alchemical_symbol|alchemical symbol]] for [[wikipedia:Mercury_(element)|Mercury]] when activated. Mercury, or quicksilver, is the only metallic element that is liquid at standard temperature. |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |
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| [[Category:Active Items]] | | [[Category:Active Items]] |