Metal Skin: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
|||
| (45 intermediate revisions by 19 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox item| | {{Infobox item/auto|Metal Skin| sound1 = metalskin cast.mp3}}{{Quotation|[[Lash]]|What are you gonna do, shoot me? | ||
}} | |||
{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== | == Notes == | ||
* | * Metal Skin does '''not''' provide [[Bullet Evasion]]. It blocks [[Weapon Damage]], but on-bullet-hit effects and [[Build-Up|Build-Ups]] such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} or {{ItemIcon|Slowing Bullets}} are still applied. | ||
** For Fixation, the Weapon Damage is blocked for the duration of Metal Skin, but the player still receives the T1 Spirit Damage. | |||
* Metal Skin does not block {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, since it deals [[Spirit Damage]]. | |||
* Metal Skin blocks damage from [[NPC]]s that deal Weapon Damage ([[Troopers]], [[Guardians]], [[Neutrals]], [[Base Turrets]] and the [[Mid-Boss]]). | |||
=== Weapon damage abilites === | |||
The damage of all these abilities is blocked by Metal Skin. | |||
{{AbilityTable|weapondamage}} | |||
== Update history == | == Update history == | ||
{ | {{Update history}} | ||
== Trivia == | |||
* Metal Skin shows a VFX of the [[wikipedia:Alchemical_symbol|alchemical symbol]] for [[wikipedia:Mercury_(element)|Mercury]] when activated. Mercury, or quicksilver, is the only metallic element that is liquid at standard temperature. | |||
|[[ | == Navigation == | ||
{{Item Navbox}} | |||
[[Category:Active Items]] | |||
{{ | |||