Metal Skin: Difference between revisions

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{{Infobox item/auto|Metal Skin| sound1 = metalskin cast.mp3}}
{{Infobox item/auto|Metal Skin| sound1 = metalskin cast.mp3}}{{Quotation|[[Lash]]|What are you gonna do, shoot me?
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== Notes ==
 
* Metal Skin does '''not''' provide [[Bullet Evasion]]. It blocks [[Weapon Damage]], but on-bullet-hit effects and [[Build-Up|Build-Ups]] such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} or {{ItemIcon|Slowing Bullets}} are still applied.
** For Fixation, the Weapon Damage is blocked for the duration of Metal Skin, but the player still receives the T1 Spirit Damage.
* Metal Skin does not block {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, since it deals [[Spirit Damage]].
* Metal Skin blocks damage from [[NPC]]s that deal Weapon Damage ([[Troopers]], [[Guardians]], [[Neutrals]], [[Base Turrets]] and the [[Mid-Boss]]).
 
=== Weapon damage abilites ===
 
The damage of all these abilities is blocked by Metal Skin.


== Notable Interactions ==
{{AbilityTable|weapondamage}}
* Attacks against the user can still proc effects such as {{ItemIcon|Slowing Bullets}}.
* Metal Skin prevents the bullet damage from {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}, but the user will still take the added spirit damage from {{AbilityIcon|Fixation}} stacks.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Notable Interactions ==
== Trivia ==


* The symbols that surround the user when activating is the alchemical sign for Mercury
* Metal Skin shows a VFX of the [[wikipedia:Alchemical_symbol|alchemical symbol]] for [[wikipedia:Mercury_(element)|Mercury]] when activated. Mercury, or quicksilver, is the only metallic element that is liquid at standard temperature.


== Navigation ==
== Navigation ==