Metal Skin: Difference between revisions

m Update history: Template Renaming, replaced: {{Items}} → {{Item_Navbox}}
 
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{{Infobox item|item_imagefilepath=Metal Skin|item_name=Metal Skin|item_type=Vitality|item_tier=3|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+125 Bonus Health|item_stat2=+8 Spirit Power|item_stat3=+8% Fire Rate|souls=3,000|active1_description=Become immune to bullets and melee attacks.|active1_cooldown=22s|active1_stat1=3.5s Duration}}
{{Infobox item/auto|Metal Skin| sound1 = metalskin cast.mp3}}{{Quotation|[[Lash]]|What are you gonna do, shoot me?
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Recommended heroes ==
== Notes ==


*
* Metal Skin does '''not''' provide [[Bullet Evasion]]. It blocks [[Weapon Damage]], but on-bullet-hit effects and [[Build-Up|Build-Ups]] such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} or {{ItemIcon|Slowing Bullets}} are still applied.
** For Fixation, the Weapon Damage is blocked for the duration of Metal Skin, but the player still receives the T1 Spirit Damage.
* Metal Skin does not block {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, since it deals [[Spirit Damage]].
* Metal Skin blocks damage from [[NPC]]s that deal Weapon Damage ([[Troopers]], [[Guardians]], [[Neutrals]], [[Base Turrets]] and the [[Mid-Boss]]).
 
=== Weapon damage abilites ===
 
The damage of all these abilities is blocked by Metal Skin.
 
{{AbilityTable|weapondamage}}


== Update history ==
== Update history ==
'''<u>08-29-2024 Update</u>'''
{{Update history}}
 
== Trivia ==
 
* Metal Skin shows a VFX of the [[wikipedia:Alchemical_symbol|alchemical symbol]] for [[wikipedia:Mercury_(element)|Mercury]] when activated. Mercury, or quicksilver, is the only metallic element that is liquid at standard temperature.
 
== Navigation ==
{{Item Navbox}}


* Active Cooldown Reduced: 25s > <u>22s</u>
[[Category:Active Items]]
{{Item_Navbox}}