Metal Skin: Difference between revisionsGive feedback
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* Metal Skin does '''not''' provide [[Bullet Evasion]]. It blocks [[Weapon Damage]], but on-bullet-hit effects and [[Build-Up|Build-Ups]] such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} or {{ItemIcon|Slowing Bullets}} are still applied. | * Metal Skin does '''not''' provide [[Bullet Evasion]]. It blocks [[Weapon Damage]], but on-bullet-hit effects and [[Build-Up|Build-Ups]] such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} or {{ItemIcon|Slowing Bullets}} are still applied. | ||
** For Fixation, the Weapon Damage is blocked for the duration of Metal Skin, but the player still receives the | ** For Fixation, the Weapon Damage is blocked for the duration of Metal Skin, but the player still receives the T1 Spirit Damage. | ||
* Metal Skin does not block {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, since it deals [[Spirit Damage]]. | * Metal Skin does not block {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, since it deals [[Spirit Damage]]. | ||
* Metal Skin blocks damage from [[NPC]]s that deal Weapon Damage ([[Troopers]], [[Guardians]], [[Neutrals]], [[Base Turrets]] and the [[Mid-Boss]]). | |||
=== Weapon damage abilites === | === Weapon damage abilites === | ||