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{{Infobox item/auto|Metal Skin| sound1 = metalskin cast.mp3}} | {{Infobox item/auto|Metal Skin| sound1 = metalskin cast.mp3}}{{Quotation|[[Lash]]|What are you gonna do, shoot me? | ||
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{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== Notes == | == Notes == | ||
* Metal Skin does ''not'' provide [[Bullet Evasion]]. It blocks [[Weapon Damage]], but on-bullet-hit effects and [[Build-Up|Build-Ups]] such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} or {{ItemIcon|Slowing Bullets}} are still applied. | |||
* | * Metal Skin does '''not''' provide [[Bullet Evasion]]. It blocks [[Weapon Damage]], but on-bullet-hit effects and [[Build-Up|Build-Ups]] such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} or {{ItemIcon|Slowing Bullets}} are still applied. | ||
** For Fixation, the Weapon Damage is blocked for the duration of Metal Skin, but the player still receives the T1 Spirit Damage. | |||
* Metal Skin does not block {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, since it deals [[Spirit Damage]]. | * Metal Skin does not block {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, since it deals [[Spirit Damage]]. | ||
* Metal Skin blocks damage from [[NPC]]s that deal Weapon Damage ([[Troopers]], [[Guardians]], [[Neutrals]], [[Base Turrets]] and the [[Mid-Boss]]). | |||
=== Weapon damage abilites === | |||
The damage of all these abilities is blocked by Metal Skin. | |||
{{AbilityTable|weapondamage}} | |||
== Update history == | == Update history == | ||