Mid-Boss: Difference between revisions

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m Fixed the hp back to what it was (health starts scaling when the MB spawns not at 0 mins) and added the correct HP for 50 mins.
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3D model
 
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| name = Mid-Boss
| name = Mid-Boss
| Image = Midboss.png
| Image = Midboss.png
| max_health = 5850
| max_health = {{NpcData|npc_super_neutral|StartingHealth}}
| health_regen = 15HP/s
| health_regen = {{NpcData|npc_super_neutral|IntrinsicModifiers|1|HEALTH_REGEN_PER_SECOND}}HP/s
| bullet_resist = 0
| bullet_resist = {{NpcData|npc_super_neutral|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}
| spirit_resist = 0
| spirit_resist = {{NpcData|npc_super_neutral|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}}
| dps = 100
| dps = {{NpcData|npc_super_neutral|WeaponInfo|DPS}}
| bullet_damage = 20
| bullet_damage = {{NpcData|npc_super_neutral|WeaponInfo|BulletDamage}}
| attack_range = 1500
| attack_range = {{NpcData|npc_super_neutral|WeaponInfo|FalloffEndRange|2}}m
| melee_damage = 0
| move_speed = 0
| sprint_speed = 0
| soul_value = 0
| soul_orbs = -
}}
}}
'''{{PAGENAME}}''', also known as the '''Mid Boss''' and '''The Boss''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss to harvest a potent [[Rejuvenator]] buff, improving the strength of their entire team, including [[Troopers]].  
'''{{PAGENAME}}''', also known as the '''Mid Boss''', '''The Boss''' or '''Temple Guardian''''','' is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of [[Heroes]] may attempt to kill Mid-Boss which immediately grants [[Permanent Buffs|permanent buffs]] for the team that defeats it, as well as an opportunity to obtain '''[[Rejuvenator]] Credits''', allowing heroes to revive upon death.  
 
[[File:Midboss arrive.mp3|thumb|Mid-Boss spawn SFX]]
[[File:Mid Boss respawn.png|thumb|154x154px|Symbol indicating that the Mid-Boss has spawned]]


[[File:Midboss arrive.mp3|thumb|Mid-Boss respawn SFX]]
== Overview ==
== Overview ==
After 10 minutes have elapsed in a match, the Mid-Boss will spawn underground in the sewers in the center of the map. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement ''"The Mid-Boss has arrived"''. While Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap, and above the entrances to the Mid-Boss pit.
At the beginning of the match, the Mid-Boss will spawn underground in the sewers in the center of the map. While the Mid-Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location in the minimap.


The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the [[Lanes|Blue lane]]. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned.
The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the [[Lanes|Blue lane]]. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned.


The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.  
The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them, dealing [[Weapon Damage]]. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.  
 
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at '''{{NpcData|npc_super_neutral|ShieldLogic|BaseAbsorptionPerSecond}}''' HP and increases at '''{{NpcData|npc_super_neutral|ShieldLogic|ScalingAbsorptionPerMinute}}''' HP/minute . 


Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death.   
Once Mid-Boss has reached 50% Health, it will roar, announcing to both teams that it is close to death.   


=== Health Scaling ===
=== Health Scaling ===
Mid-Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional '''412''' Health which is added to its '''5850''' Base Health.
Mid-Boss' Health scales linearly from when it spawns. For every minute that passes after it has spawned, it gains an additional '''{{NpcData|npc_super_neutral|HealthGainPerMinute}}''' Health, which is added to its '''{{NpcData|npc_super_neutral|StartingHealth}}''' Base Health.
{| class="wikitable"
!Time
!Total Health
|-
|10:00
|5,850
|-
|15:00
|7,910
|-
|20:00
|9,970
|-
|30:00
|14,090
|-
|40:00
|18,210
|-
|50:00
|22,330
|-
|60:00
|26,450
|}


== Death ==
== Death ==
When Mid-Boss is slain, a [[Rejuvenator]] will spawn above it and begin its slow descent, which takes eight seconds. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a heavy [[melee attack]] will grant the attacker's team a '''Rejuvenator Credit'''.  
When the Mid-Boss is slain, the killing team gains {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward}}}} (+ {{Souls|{{DataProp|Convar|citadel_super_neutral_gold_reward_bonus_per_minute}}}}/min) souls, 2 [[Permanent Buffs|permanent buffs]] per player, and a Rejuvenator crystal spawns above the pit to begin its slow descent, which takes 6 seconds. The descent of the crystal is accompanied by a musical stinger that plays for both teams. The Rejuvenator crystal is not targetable as it descends and cannot be claimed until it has fully landed on the ground.
 
Once landed, attacking it with a heavy [[melee attack]] grants a '''Rejuvenator Credit''' to the entire team. Each heavy melee hit on the crystal grants one credit, up to 3 for each Mid-Boss kill. The first credit claimed will also grant a 100% heal to the hero. Either team may take rejuvenator credits regardless of which team kills the Mid-Boss, allowing for players to steal rejuvenators after the Mid-Boss has been slain.


=== Rejuvenator Credit ===
=== Rejuvenator Credit ===
{{Main|Rejuvenator}}
{{Main|Rejuvenator}}
The Rejuvenator credit grants the killing team a buff that improves respawn time, Trooper Health, Fire Rate, Hero Health, and Move Speed at the following rates:
The Rejuvenator credit grants all team members a buff that allows them to revive with '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' health in the place of their death after {{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}s. When a player dies, they respawn in place, lose the buff, and their team’s Rejuvenator credits are reduced by 1 (each player can consume only one credit).   
<!--See [[Module:GenericData]] for how the {{#invoke}} works-->
 
{| class="wikitable"
The Rejuvenator credit lasts 3 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members.
|-
! Source !! Death 1 !! Death 2 !! Death 3+
|-
| [[Trooper]] Health || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}x || {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x
|-
| [[Hero]] Respawn Time|| {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}x || {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x
|-
| [[Hero]] Fire Rate || 1.2x || 1.2x  || 1.2x
|-
| [[Hero]] Maximum Health || +200hp || +200hp  || +200hp 
|-
| [[Hero]] Move Speed  || +1m/s || +1m/s || +1m/s
|}
The Rejuvenator credit lasts 4 minutes.


== Respawn ==
== Respawn ==
The Mid-Boss respawns 7 minutes after its first death. Then it respawns 6 minutes after its second death, and 5 minutes after its third and subsequent deaths.  
The Mid-Boss respawns '''{{#expr:{{NpcData|npc_super_neutral|SpawnInterval}}/60}}''' minutes after its first death. Then it respawns 6 minutes after its second death, and 5 minutes after its third and subsequent deaths.
 
The respawns are announced through a loud roar, followed by the [[Patron]]'s Herald announcing ''"Mid-Boss has arrived"''.
 
A timer until the Mid-Boss respawn can be seen as its icon fills up in the minimap. Pressing Tab shows players the exact time in minutes/seconds.


== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =  
 
{{Update history table/row
== 3D model ==
| update = June 17, 2025
{{3D Model|Midboss}}
| changes =  
 
* Started Mid Boss Sewer theming.
== Trivia ==
* Added connection from the rope shafts to upper area of Mid Boss.
* Increase height of entrances to rope shafts from Mid Boss.
* Added sloped mounds on side of stairs from the pit.
}}
{{Update history table/row
| update = May 27, 2025
| changes =
* Improved lighting in Mid Boss area
}}
{{Update history table/row
| update = February 25, 2025
| changes =  
* Added a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).
* The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.
* Fixed turrets shooting midboss if it's invulnerable to them (i.e. an enemy or ally was in the pit, they would shoot it but do no damage). It will shoot the mid boss if you're in the pit (which will allow them to damage mid boss). Same treatment for Weakened Patron.
}}
{{Update history table/row
| update = October 10, 2024
| changes =  
[Misc Gameplay]
* Mid Boss now has 15 regen
* Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
* Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
[Hero Changes]
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss
}}
}}


* The Mid-Boss is listed in the damage report as the '''Temple Guardian'''. In ''[[Neon Prime]],'' the Mid-Boss location was called the '''Center Temple'''.
{{Unit Navbox}}
{{Unit Navbox}}