Mid-Boss: Difference between revisionsGive feedback
m Fixed the hp back to what it was (health starts scaling when the MB spawns not at 0 mins) and added the correct HP for 50 mins. Tags: Mobile edit Mobile web edit |
July 4th update |
||
| Line 2: | Line 2: | ||
| name = Mid-Boss | | name = Mid-Boss | ||
| Image = Midboss.png | | Image = Midboss.png | ||
| max_health = | | max_health = 6725 | ||
| health_regen = 15HP/s | | health_regen = 15HP/s | ||
| bullet_resist = 0 | | bullet_resist = 0 | ||
| spirit_resist = | | spirit_resist = 20 | ||
| dps = 100 | | dps = 100 | ||
| bullet_damage = 20 | | bullet_damage = 20 | ||
| Line 27: | Line 27: | ||
The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks. | ||
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached | Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached 70% Health, it will roar once again, announcing to both teams that it is close to death. | ||
=== Health Scaling === | === Health Scaling === | ||
Mid-Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional ''' | Mid-Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional '''470''' Health which is added to its '''6,725''' Base Health. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Time | !Time | ||
| Line 36: | Line 37: | ||
|- | |- | ||
|10:00 | |10:00 | ||
| | |6,725 | ||
|- | |- | ||
|15:00 | |15:00 | ||
| | |9,075 | ||
|- | |- | ||
|20:00 | |20:00 | ||
| | |11,425 | ||
|- | |- | ||
|30:00 | |30:00 | ||
| | |16,125 | ||
|- | |- | ||
|40:00 | |40:00 | ||
| | |20,825 | ||
|- | |- | ||
|50:00 | |50:00 | ||
| | |25,525 | ||
|- | |- | ||
|60:00 | |60:00 | ||
| | |30,225 | ||
|} | |} | ||
== Death == | == Death == | ||
When Mid-Boss is slain, a [[Rejuvenator]] will spawn above it and begin its slow descent, which takes | When Mid-Boss is slain, a [[Rejuvenator]] will spawn above it and begin its slow descent, which takes seven seconds. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a heavy [[melee attack]] will grant the attacker's team a '''Rejuvenator Credit'''. | ||
=== Rejuvenator Credit === | === Rejuvenator Credit === | ||
| Line 78: | Line 79: | ||
| [[Hero]] Move Speed || +1m/s || +1m/s || +1m/s | | [[Hero]] Move Speed || +1m/s || +1m/s || +1m/s | ||
|} | |} | ||
The Rejuvenator credit lasts 4 minutes. | The Rejuvenator credit lasts 3/4/5 minutes. | ||
== Respawn == | == Respawn == | ||